All Eyes On Me Please
All Eyes On Me, Please - Interactive Installation, Brisbane (2015)

All Eyes On Me Please is an interactive projection mapping installation that was built in Unity and driven by the Kinect. It detected human skeletons, and rotated 3D models based on their position in the real world. The piece contained over 180 individual spheres, stuck to a pane of glass, and located in a public location. Custom mapping controls were deployed to assist in the precise mapping required for the 3D models of the eyes to perfectly match the scale, size and rotation of each physical model. The piece was built, mapped, displayed and dismantled in 48 hours.

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